How to Upload Saved Ark Game to Server
This guide will show yous how to take the files from a unmarried player ARK: Survival Evolved game, and set them up on a Nodecraft multiplayer dedicated ARK server.
Once installed on a multiplayer server, your friends will as well be able to join and make their own characters also, and yous volition as well even so go on all the progress you made in your single role player game. You will nonetheless keep all the levels on your graphic symbol, all the buildings you congenital, and all the dinos you tamed.
Detect your Unmarried Actor ARK: Survival Evolved Files
On the figurer where you've been playing a single player game, beginning upwards the Steam Launcher. In your game library, observe ARK: Survival Evolved in the game listings, and right click on ARK: Survival Evolved.
In the modest pop-up card that appears, click on "properties" at the bottom.
On the new window that appears, click on the tab along the top of the window labelled "Local Files", and and so click on "browse local files"
And hither you will notice all the files for the Ark game client on your local computer, along with the single actor save information.
Finding your Save Game Data
In the files on your local computer for your single player game, click on the folder shootergame
. Inside that folder, will be a binder chosen saved
. That binder contains the save game information for your unmarried role player game, and the config files.
There will be folders for each of the maps you've been playing on in single player. Each map binder contains information technology's ain separate thespian and tribe data, for each player or tribe created on that map.
If you lot've just been playing on TheIsland
map, then the folder labelled SavedArksLocal
contains TheIsland
map. If you lot've been playing on any expansion maps, then there will be a folder that begins with that map name likewise.
A Ragnorak map will be in a folder called RagnorakSavedArksLocal
for case. Procedurally generated maps will be in a PGArks
folder.
Below is a sample screenshot of some of the files unremarkably found in the SavedLocalArks
folder, with "TheIsland" map.
LocalPlayer.arkprofile
is your primary player relieve data in the single player game.
LocalPlayer.profilebak
is a fill-in copy of your character information fabricated by the game automatically.
XXXXXXXXXX.arktribe
is your tribe information, which gives your ownership of all your dinos and structures. XXXXXXXXXX.tribebak
is a backup re-create of the tribe information made automatically by the game
Note: The XXXXXXXXXX
in the Ark Tribe file names is the "PlayerID" which is an internal ID number used past ark. This is completely unlike from your Steam64ID number (if you're not familiar with what a Steam64ID is, we go over that in a department afterwards on).
TheIsland.ark
is your main earth salvage.
The files that begin with TheIsland
followed by numbers are previous saves made when y'all exited and shut down your single actor game.
If yous've made whatever paintings on a map, they are independent in the ServerPaintingsCache
folder.
Files to Copy and Move
To transfer your character, tribe, and globe, you will need LocalPlayer.arkprofile
, XXXXXXXXXX.arktribe
, and the map save (in nearly cases, TheIsland.ark
), and all the files in your paintingcache
if you lot want to bring those as well.
Some of those files will demand to be altered, just you will need those as a starting indicate.
In the Config
files binder inside Saved
, you also might want to copy the config files GameUserSettings.ini
, Game.ini
, and Engine.ini
. Y'all won't be able to employ those config files as is, but y'all might need the information inside of them later on.
Setting upwardly your Nodecraft ARK Server
On the dashboard of your Nodecraft account, create a new case and choose ARK: Survival Evolved to be installed.
When it's done with the installation, you demand to make the server ready for your single player game to be uploaded.
Install the matching mods on the server
If you lot were using any Steam Workshop mods on your single player game, and so you volition need to install those onto the multiplayer server before y'all try to load the save file from your unmarried player game.
If the mods aren't already installed, when it loads the save file from your single thespian game, all the modded content will be removed. Whatever items, engrams, dino'southward, or building items added past mods is stripped out on loading, if the mods aren't already installed. If you built your unabridged base with "Structures +" building blocks for case, you tin discover the entire base gone, and dino's floating in midair when y'all load into the save. Installing the mods beforehand should let the save file to load correctly, and items won't be missing.
We take a guide on how to install mods on your Nodecraft server. https://nodecraft.com/support/games/ark/adding-mods-to-your-ark-survival-evolved-server
Modify the config files
Don't try to copy the entire config files directly from your single histrion game, that is probably going to finish in disaster. Major disaster. In that location are settings specific to a multiplayer server, that aren't in the single player server config files.
Information technology's best to apply the config files from your single player game only every bit a guide, and manually copy the individual settings over, 1 at a time - yeah, I know, I know. Information technology's gonna take a while. There's a way to make copying the settings a little faster though, there is a search feature!
When you are editing the config files in the Nodecraft file managing director, if yous hold ctrl
and press f
, you open up a search window at the top of the window where yous are editing the config file. Type in a part of the proper noun of the setting you want to discover, and it will highlight it throughout the config file. This makes it much quicker to observe settings and so y'all can modify them.
Uploading the files to your Private Dedicated Server
The files yous copied earlier demand to be moved to the ShooterGame/Saved/SavedArks
folder on your private Nodecraft ARK: Survival Evolved server.
We recommend that you "cipher" the file up using a zip utility earlier you try uploading them. You can either user the drag-and-drib feature in the file managing director of the Nodecraft control panel, or you can utilize an FTP programme to motion the files to the server.
Rename Player Profile
In the map binder for your unmarried thespian game, the thespian information for your grapheme is simply chosen LocalPlayer.arkprofile
. On a multiplayer server, each thespian needs a different label (they can't all be chosen LocalPlayer
).
On a multiplayer ARK server, each player'southward profile is labelled by a unique ID number on Steam called the Steam64ID. If you lot don't know what your Steam64ID number is, we accept a guide on how to find that out for Steam business relationship. https://nodecraft.com/support/games/ark/how-to-quickly-find-steam-id-numbers
NOTE: The Steam64ID is different then your "PlayerID" which is an internal ID used past ARK.
Once you have your Steam64ID, rename your LocalPlayer.arkprofle
, and modify the LocalPlayer
part of the file name to your Steam64ID.
Do NOT rename the .arktribe
File
The file that contains your Ark tribe data, which has 10 digits and ends in .arktribe
, should not be renamed with your Steam64ID. That 10 digit number is your UE4 histrion ID number, used internally by Ark. If you leave it alone, the game should exist able to figure out that yous vest to that tribe, and automatically include y'all when you load into game. If you rename it to your Steam64ID, it volition definitely Non piece of work, and you won't be a member of that tribe when you join (and none of the buildings or dinos volition belong to y'all).
Load into your Game
If everything has been done right, you lot should be able to connect to your muliplayer ARK server, and the game will cheque your Steam business relationship, then find the .arkprofile
that matches your Steam64ID.
When you load into the server, you should see the same globe from your single player game, with all the buildings you built, and all the dinos you have tamed! Y'all should too automatically be function of the same tribe yous were before (the just tribe that existed on your unmarried player game).
Sweetness. At present you lot tin can get back to the fun stuff, really playing the game!
Note on Single Player Settings
When y'all showtime a single role player game in ARK: Survival Evolved, fourth dimension simply passes while you're actually playing, and stops when you close down the single histrion game. This would crusade some activities like growing crops and taming dinos to accept extremely long times to consummate.
In single histrion, adjustments are automatically fabricated to speed those processes up. Crops abound faster, food spoils faster (then you go that rotten meat to make narcotics), and tames take less time. In single player it takes significantly less food or kibble to consummate a tame, and you will utilize only a fraction of the tranquilizing arrows/darts, taming food, and narcotic shown in the ARK wiki, or Dodorex online taming guide.
When y'all copy your single player world to a multiplayer server, with the stock settings, you won't have those adjustments anymore. Then just be enlightened that tames might take mode more resources and then you were used to using before.
If you're thinking of adding those single player adjustments dorsum to the multiplayer earth, be aware that they have huge effects on a dedicated server that's running continuously 24/vii. Nutrient will spoil and so fast, that yous'll log on the adjacent day to find half of it gone. Increased taming rates tin can mess up properly imprinting a baby dino, and imprinting gives a dino +20% bonus to all of it's stats, +30% to damage output, and -30% to damage taken when you ride it. Missing out on that would suck.
Even just playing in single player style, you can have some dinos reach full growth earlier the last imprinting timer runs out, meaning y'all can't fully imprint them.
Bug with ARK Tribes
Sometimes when you follow the steps to a higher place, when you bring together the game, you will find all the stuff in that location: your earth is there, and all the structures you built, and dinos you tamed in your single histrion game are at that place...
Simply you can't do anything with any of information technology. Yous aren't part of the tribe anymore, and none of it "belongs" to you at present. You tin can't open whatever doors, boxes, or ride the dinos. If dinos were left on "ambitious" or yous hit one of them, they'll assault you instantly.
This sucks. A lot.
At that place's a fix for this though. You can utilize admin commands to takeover the erstwhile tribe and get control of all your stuff back. Below are the steps to practise that.
Enable Cheats on your Server
Connect to your ARK server. When you load into the game, hit the tab
fundamental to open the console window in game.
Enter the post-obit command to activate "cheats" in game. Y'all need to take set an admin countersign for your server beforehand to turn on cheat mode:
enablecheats (admin password)
The admin password for your server can be set on the Nodecraft command panel on the "Game Settings" tab, then the "Advanced" tab. Make sure to hitting the save push at the bottom of the page afterwards, and so restart the server. Yous tin too set the admin countersign in the GameUserSettings.ini
file too.
If washed correct, you are now an admin!
Y'all tin can exam to make certain you're an admin past hitting tab
again, and typing crook fly
. You should encounter a message that yous "feel lighter", and when yous striking the jump primal you volition rise into the air. Type cheat walk
to turn off wing mode if you desire afterwards.
Use the SetCheatPlayer
Control
Hitting tab
again, and type this control (NOTE: for this command, you don't take to type cheat
or admincheat
before information technology as you lot do for nigh cheat commands):
setcheatplayer 1
or
setcheatplayer true
This turns on a special view in game that shows you a ton of data in an onscreen HUD.
At present when you look at any structure that belongs to a tribe, you volition run across a "Team" number towards the lesser of the screen, similar in the screenshot above.
That is the UE4 ID in ARK for your old tribe. You will need that information for possible fixes. To plough off the HUD, use the same command setcheatplayer
but with cipher or simulated after information technology.
Utilize the TakeTribe
Command
Use the admin command taketribe
to automatically take buying of everything in that tribe (the i that used to belong to yous in your single histrion game), with the following command:
crook taketribe (tribeID)
tribeID
is the team number from the previous department, where yous turned on the setcheatplayer
HUD.
Wham. All the stuff from the onetime tribe is now yours once again.
Source: https://nodecraft.com/support/games/ark/uploading-your-single-player-world-to-your-private-dedicated-ark-server
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